Explore 29 Fresh Cards from Magic's TMNT Set (Featuring a Commander-Style Deck!)
Everyone's beloved pizza-loving superheroes are arriving to Magic: The Gathering. The well-known TCG's publisher, Wizards of the Coast, revealed a much-awaited Teenage Mutant Ninja Turtles expansion during a exclusive panel held at New York Comic Con. Is this a radical new set or simply another crossover cash grab? Let you decide.
Take a look here at all the details revealed from the Magic x Teenage Mutant Ninja Turtles set, along with key background. Everything listed below releases on March 6th, 2026, with one exception — a special Pizza Bundle arrives a few weeks later on March 27th.
MTG x TMNT: Core Set Cards
Before diving into the many unique products and collections on offer, let’s take a look at all the cards from the core Teenage Mutant Ninja Turtles expansion that were revealed by Wizards. Play boosters for the expansion are priced at $6.99 each, while Collector Boosters are priced at $37.99 per pack.
Let’s explore a couple of surprising details. First, there's a new mechanic named Sneak, inspired by the pre-existing Ninjutsu ability, where gamers can cheat powerful creatures onto the battlefield when an attacker isn’t blocked. The key change here is that this new ability can affect spells that aren’t creatures too. The designers also took the opportunity to clean up the mechanic a little (Sneak counts as casting, unlike the older mechanic). Ninjutsu isn't going away, but it's more likely we'll see the new mechanic in future sets from now on.
Should we were to return to the Kamigawa plane, we might use the original ability since that plane is it was developed and it is iconic of that world,” a senior designer stated. “But in other settings, since the rules are cleaner and the new ability will be in standard, it's more likely that we'd use the updated version.”
That second variant of the leader Turtle, Sewer Samurai card, is one of four cards with special art designed specifically for the expansion by Teenage Mutant Ninja Turtles co-creator Kevin Eastman.
Oh, and, should you be surprised by the rules text on Turtles Forever card, which lets you play game cards outside of your main deck, many players were. Yet according to Wizards, it’s now a official card in all formats of Magic.
Anyway, below are the extremely bizarre land cards with full art from this set:
Following the company’s existing guidelines, all these cards are fully legal in Magic’s Standard play. The designers say they took care to make sure the cards and gameplay elements worked smoothly with other Standard sets such as Edge of Eternities.
“I led the design for over a year and we knew it would be Standard-legal and what other sets would be near it in Standard,” a lead designer says. “We designed to make sure that there's synergy with some of those sets including Edge of Eternities.”
For example, both TMNT and Edge of Eternities feature a blue-red strategy built around artifact cards.
“They mesh together to offer the pieces for a enjoyable Standard deck,” he says.
Commander Deck: Turtle Power!
After declining to create any Commander precons for the Spider-Man set and the forthcoming Avatar: The Last Airbender collaborations, the company is changing direction with Teenage Mutant Ninja Turtles. It’s only a single precon, but it includes six distinct legendary cards who could work as your Commander depending on how you combine them (five of the cards have a special partner ability named “Character Select” that lets you start with two commanders in the command zone instead of just one). Check them out for yourself:
The Turtle Power deck is set at $69.99, though the price may rise due to demand. Wizards indicated that it contains 43 brand-new cards in total, which means an extra 37 TMNT-themed game cards in addition to the six legendary commanders pictured above. (Doing some rough math, this suggests about 20 reprinted cards if we estimate the deck comes with 37 lands.)
How will the TMNT version of the iconic Sol Ring look like? We’ll just have to wait and see.
Standard Bundle (Standard Edition)
Typically, Wizards is offering a bundle. It costs $69.99 and contains the listed items:
- 9 Play Boosters
- 15 Traditional foil land cards
- Fifteen Non-foil basic lands
- Two helper cards
- 1 Foil promotional card
- 1 Large spindown life counter
- One storage box
Pizza Bundle
This is a special idea for the Teenage Mutant Ninja Turtles collaboration, primarily because it is packaged in what looks like a pizza box. Every pizza-themed bundle is priced at $99.99 and includes the following:
- 9 Standard Boosters
- 1 Premium Booster
- 25 Non-foil pizza-themed lands
- Five Foil pizza basic lands
- 2 Traditional foil Pizza Bundle promotional cards
- 2 helper cards
- One Oversized spindown life counter
- One storage box
For those curious about the “pizza bundle promo” means, it’s essentially a reprint of an older card with all-new Turtle-themed art. Wizards revealed an example for the popular Magic card Dark Ritual featuring art of master Splinter adding black licorice pieces onto a pizza. In total, there are six different pizza promos in total.
The Pizza Bundle launches a couple of weeks later than the main set on March 27, 2026.
Draft Night
This unique product is designed for a four-player draft and costs $119.99. That will get you:
- Twelve Play Boosters (the perfect amount four people to draft)
- One Premium Booster (also known as, the reward for winning)
- Ninety Regular basic lands (for building your draft deck)
- 10 Non-foil double-sided tokens
- One drafting guide (a one-sheet guide to drafting this expansion)
Cooperative Play Set
Lastly, the developers are introducing a new concept with Teenage Mutant Ninja Turtles as in line with its ongoing effort to create Magic game products aimed at beginners. Here, Turtle Team-Up is a unique product of decks that let you and a friend join forces to face a “Boss” enemy deck that plays automatically.
The concept here that each Boss card gives special abilities to the creature cards contained in the boss deck. Each Boss automatically plays an additional card per turn, and players begin fighting {one Boss|